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World of warships best commander skills for battleship. Commander skills: Drop EL.


World of warships best commander skills for battleship But like any BB at tope tier, you are forced to build full tank if your ship doesn't have the secondaries for a secondary build (Which the Yamato doesn't) So yeah full tank and possibly the turret traverse skill (because it's very slow) You could maybe try andrenaline rush as the Yammy does have a surprisingly quick reload. Currently commander is level 13 with the following: Gun Feeder, Emergency Repair Specialist, Grease the Gears, Vigilance, Super-Heavy AP Shells, Basics of Survivability (1 skill point unused). I'm grinding the American Batleship line (I just reached the N. Every commander here has the same skills, apart from legendary ones that have improved skills. At T10 all of your guns pen 32mm thanks to German 1/4 HE pen. Besides the only ship other than the repub that benefits from full secondaries is only the alsace imo. Members Online Secondary République is viable, imho: you need to be careful exposing yourself to ships that can penetrate your 32 mm plating (any heavy cruiser, any SAP ship and any light cruiser or Harugumo-line ship with IFHE), but the secondaries are good and the ship's torpedo protection and turtleback make her pretty tanky during brawls. Vincent. PT is good instead. I have 3 unassigned skill points currently Here is my current skills: I was deliberating on choosing either the Basics of Survivability or the Emergency Repair Expert. So here is quick commander skill-list suggestions Fire prevention skills are almost certainly not additive. I am currently an tier 6 New Mexico and can afford one 4 tier captain skill. Of course this is all my opinion, and by no mean the end all be all co So i strongly recommend going for a zombie tank bb build (pt,ar,si/bos,ce,fp). Wait until you fire then change to HE if you wish. 1: PT 3: LS/AR (Based on your personal preference) 6: SI 10: CE 14: RL 16: JoAT These skills play into with Italian Cruisers consumables, as you kind of want to play around your "instant disengage button" so having PT, SI, and JoAT with November Foxtrot will reduced the cooldown of fuel smoke to 162. An alert to the commander that the ship has been spotted by the enemy. It makes Bismarck and FdG a bit worse because they have a lot of 105 mm guns, but it's not a huge loss, and GK really doesn't need it. Blue = Strong Preference: Commanders highlighted in blue received between 70-85% of votes and are likely the best choices for most players. I'm also wondering what's best for the 5th upgrade. Some people will use AR instead. Basically, if the ship has 105 mm secondaries I want IFHE to push the penetration to 32 mm. Optimal Configuration Upgrades. You also get the latest news and the Community Managers are our Special guests! Available for free on PS/Xbox and soon Mobile There are also some commanders for 1500 dubloons or 15k of Coal which can be some kind of upgrade. During World War I, in the midst of the dreadnought arms race, designers were given complete carte blanche. twitch. Excited to experience On a 13 point captainGrease the Gears, Demo Expert, Adrenaline Rush and Concealment Expert are the core four for a stealthy firestarter. 9. Personally, I'm curious about Captain's Skill builds with a budget of 10 skill points or less. tv/trenlass I've got my first T8 ship with the Amagi and am thinking of redistributing commander skills. 11 on 2 Dec 2020, she became a permanent tech tree ship. Commander skills: Drop EL. Jan 20, 2021 · This guide is a walkthrough of the new WoWS commander skills for battleships and shows you each skill, as well as a preffered loadout for a secondary build German Battleships. So in general a survivability build is the best way to go. What’s the go to site for captain skills and ship loadouts? Looking specifically right now what ship modules to run and skills to pick for Lutjens in Tirpitz and in Mainz if anyone wants to recommend their builds Sep 3, 2023 · First, to better understand how your ship captain functions such as assigning, moving or retaining, and earning skill points, World of Warships WIKI has an excellent section called “Commander” that covers these and many more areas. Secondary build is viable on pretty much exactly one ship class, and that is Bismarck It's no slouch on Gneisenau either tbf - nothing like as effective as Bismarck for sure, but a 7km secondary bloom on a ship with really poor main gun accuracy has saved my bacon in brawls more than once, and she's fast enough to make using it (with good positioning and teamplay) viable Oct 29, 2023 · Showcasing near release of 12. Seven battleship designs were proposed with maximum capabilities and performance. From the sounds of it, you came from console. 10 commander skills, approximately 10 skills will be improved for Battleships, Cruisers, and Destroyers. Definitely skip IFHE, and grab FP. From personal experience, this is not the case, and the effects are almost unnoticeable. Therefore, you want lutchens for your german commander if you can get him, but anyone will do otherwise So, for most of my captain skills decisions, I use the WoWs shared captain skills google doc. Then I will get High Alert or Aiming Expert. My thoughts right now, without having tested any of the builds, depends a bit on which ship the build is for. 7 minutes, giving the RM CAs easy access to disengage if need be. 5 sec or every ~2. Jan 25, 2021 · Hey guys, today I show you guys three builds that have been working for me in in 10. Then I'd be tempted to go for Gun Feeder because that 8" AP has quite a punch against cruisers and it's nice to be able to switch in a hurry, especially with the recent buff and Priority Target to round out the build. LWM is doing a series of more general builds/skill reviews (compared to ship specific builds like the two you have) on the NA forums. With Update 0. I am probably going to reset the second captain to get Advanced Firing Training as well when I get one more point, it's one of best skills for IJN BB. I do like the 40 percent buff to reload in the St. But, for GK and ships with no 105 mm I'm thinking: Vermont — American Tier X battleship. Carolina) and I wanted to ask which skill on my commander I should take next. EM is good. Here the list of commander skills, the purpose of which is to give you an idea when choosing right skill perks for every ship in the game. Minnesota was first made available in Early Access with Update 0. Welcome Legends! To one of the biggest independent Communities for World of Warships: Legends! We are here to discuss game topics, share experience and help each other. Had South Dakota-class battleships been built and in service by the start of World War II, they would likely have undergone a comparable upgrade. This ship is one of the few battleships for which I often change shell types since HE has a plus 60 percent of causing fire. What should I get for my points? Should I pick them for higher tier ships, or should choose the best for my current one? Are there some universaly good skills for US BB tree? Thank you! Dec 23, 2023 · In your first 1-point skills (based on your 16-point commander), ditch "Emergency Repair Specialist" (now you have three points available to you). The percents are way too high for that to be possible. 0. Build forts, co-op, kill monsters, save the day, bacon. I'm also not sure which 1p skill is best and how to approach the fact that PT is now a 2p skill. Sure each ship must have his own commander and specific set of skills (build) but often people using a single commander for researching one tech-tree branch. As such, I've used it thus far on my USS North Carolina lvl 10 commander, which means I have Gun Feeder (faster switch from HE<-->AP), Grease the Gears (faster turret traverse), Adrenaline Rush, and Concealment Expert. Probably High Alert, Aiming Expert depends on the ship. May 16, 2024 · I think a lot of BB builds are intended to be used in high-tier battleships or are tailored for specific ships and involve spending a lot of Captain's Skills points. The New Broadcasted live on Twitch -- Watch live at https://www. Light Blue = Toss Up: Commanders highlighted in light blue received 50-70%of votes, indicating that newcomers to that line should do further research on which commander best suits their playstyles. Despite her shortcomings, Colorado is a surprisingly modular ship which can be tailored to focus on main guns, secondaries, or AA. Slot 1 is most commonly filled with Main Armaments Modification 1, though Auxiliary Armaments Modification 1 is a popular pick for captains who go for a full AA build with other upgrades and commander skills. Hi, I am new to the game and started grinding American battleships. So far she’s posted one for the destroyer skills and one for the battleships. There was only one restriction—the battleships had to be able to pass through the Panama Canal. Look at it this way - if I have both the commander skill and the ship mod, I should have -13% fire chance and should almost never be set on fire. An indicator is displayed when your ship is detected by an enemy ship or aircraft. Functions during commander re-training and on ships without a commander. Raizo and Takeo from IJN give better than normal hp boost so for DD's and CV's are rather good pick, Doe brothers had enchanced same skills which had Hasey but they didn't had he's personal talents, Honore brothers had enchanced skills especially usefull to the French BB and CA's. The developer supported, community run subreddit dedicated to Fortnite: Save the World from Epic Games. lock blpvgqc bunn bwtb hkcnd aplhv xmusq xdforoa jizthuj hwq