No valid xgen node specified maya forum hair fix 0 renderer {Version : 2016. Order Research. If you're familiar with XGen and think you can help - please read my lengthy synopis below. I can see the render view of them just fine, but cannot see the previews that I was able to see only yesterday. by MilkyJoe in forum Maya Technical Issues replies 0 on 08-02-2017 Having problems using hair system by Valkyrian in forum Maya Welcome to the Autodesk Maya Subreddit. However when I attempt to create the region mask I receive the error: "No paintable surface found. Is there anything I can do to speed up the guide creation as there is always a delay before the curve is created and this makes the process of populating the model very slow. Subscribe to RSS Feed; An xdsc file is only created when you export a description. I am a 3d student and have a deadline pretty soon and can't do the hair I You do not have permission to remove this product association. There's actually no guides attached to those faces. I already tried resetting my preferences, and turning off only primitives in view and neither have helped. I've seen other complain of this but see a variety of options that vary from Shader Id This is my first groom with mid-long hair and for some reason the preview seems to favor some guides more than others and isn't following the guide shapes. Taper and Tilt in is very important to fix guides, before you increase density, or more guide added. The Skin looks to be pulling away from the subdivided patch for the hair, making the hair look thinner at the face edges. 1. Hello, I created an XGen setup with custom archives scattered over a surface and now I am not able to create and export as geometry. I'm not too well-versed with xgen, so There are two cases in which this error occurs. I'm not sure if an old bug has cropped back up (as it doesn't set the . XGen Hola, So as the title saysI have character with I am having major issues trying to render out xgen with vray. Turn on suggestions. Maya Forum > Curly hair with xgen; Maya. The nodes are still in the outliner, but the xgen window acts like there aren't any, and there's no sign of them in the viewport. Utilities. Below is my output window from right after starting up Maya: Initialized VP2. Hi! I have a troubles with understanding how primitives ID works. Render's same: Any It fixed after I turn on the "Curves to Guides" utilities. e. This page has been translated for your convenience with an automatic translation service. The modifier seems to be only evaluating the first node in the DAG. I also can no longer see the areas I am new t maya (just installed the trial version) and wanted to try XGen to create hair on a spere mesh. I have Hey guys, I made a SDF growth solver. I've checked settings In the output panel, primitive shader settings and tick everything. I also get this error: ;// Warning: XGen(0): Hi All, I am currently looking at interactive grooming with Xgen and am using a workflow whereby I am adding individual guides using the place tool to control a denser hair description. Getting to the final delivery stages of a project and now seeing jittering hair in renders. For descriptions with a large number of hairs, consider reducing the description's density value. and welcome to the community!. X (Twitter) Facebook. As I said, the cut, and comb brushes work fine, it's just the density brush that doesn't register. The file formats on disk will reflect this namespace when you add it. I've tried to reload the Hello there everyone! I was trying to animate my hairstyle in the wind using the AnimWire modifier and the Wind modifier but there aren´t any tutorials for what I have in mind and the documentation page about the modifiers isn´t very helpful. Is there a solution or should I start over? visibility turned on visibility turned Hi, Im trying to paint a region mask onto a head to be able to part the hair down the middle of the scalp. I think I am selecting the right Xgen shape node but do not see any Hair Geometry attribute in the list to add once I have it selected. Looking for the silver bullet as this is a show stopper. The two guides towards to the right side of this picture is the the guides needs to mirror. But that tool is not available The next time you open the Maya file, the guides appear at the Outliner, but not at the viewport. I mean look at houdini or even blender how things are integrated within the same workflow. The radius, the circle when I'm selecting a brush won't show up. Carlos Alvarez Velazquez Tutorials about The warning in Maya indicates unsupported nodes were found, disabling the cache. Hi! My problem with Xgen is with low density of fibers that is generate and the guides, that when i put, it's appears very HUGE, in the videos and other places in the internet the guides appears small and the density make more fibers (with the same number of guides and value here). I selected my description and pressed Create Geo in the output settings in xgen and it seems to do something but after the process that takes some seconds there is no geo created. 6/20/2024 0 Comments New Interactive Curve Tools Sculpt/Add: These two tools now can be So, first things first, I had no clue the . the error:// Error: line 1: XGen: Candidate guides have not been associated! UmaV5,Head_Center_VarEverything was working nicely, no history was deleted, the connectivity. How to fix this (short of having a render mesh that gets swapped in afte Welcome to the Autodesk Maya Subreddit. When I got it ready, I added hair. If not that or in addition to that, there should be a button to update PRef so you can continue to edit a groom on a modified model - Shot grooming with animatable P-Ref maps Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Advertising & Talent Reach devs & technologists worldwide about your product, service or employer brand; OverflowAI GenAI features for Teams; OverflowAPI Train & fine-tune LLMs; Labs The future of collective knowledge sharing; About the company Hello xGen/Arnold Users - I'm on Windows using Maya 2017 and I'm trying to export my xGen description as an Arnold StandIn. For even more control, you can use the xgen_hair_length_mapping node to use a ramp along the length (which can use xgen_ptex_lookup nodes at specified points along the ramp). The fix will be in a future release or service pack, where it doesn't matter if you save with the groom node hidden or not. For the first 16 saves after this, everything saved correctly. I know is the clump modifier but I don´t know how I can clear the clump for fix only that hairs without affecting the others. For future reference, it's best to add the groom node to a display layer: and this should avoid the issue going forward. I was doing pony tail, and this worked very well Hi, Let me start by say that I'm pretty noob at Xgen. Share your knowledge, ask questions, and Hey everyone! I’m following this tutorial on getting Xgen alembic files added into UE5 (How to Make Custom Hair in UNREAL ENGINE 5 - YouTube) and I keep running into this issue where my fur has these strange different colored patches instead of all being a nice uniform color. So I have placed a couple of basic keyframes to make a turn around and found that fur is not following well enough the geometry deformation. I thought my scene file being originally created in Maya 2017 might be the problem, but I recreated the same problem in a new scene. Best Then I imported only some mesh from other Maya scene, then Xgen showing bug appeared. This worked for me. What are you doing with Xgen that's causing this issue? Does it just randomly appear or only when you do a specific action? Xgen to poly and export by mirekm in forum Maya Modeling replies 0 on 27-08-2020 Warning: Face X has coincident guides by Lazarus102 in forum Maya Basics & Newbie Lounge replies 1 on 22-05-2020 XGen not working anymore. With arnold using cpu, everything looks like it should. I'm not sure if an old bug has cropped back up (as it doesn't set After linear wire is added the orange splines don’t follow the xgen hair they just go out to the sides in a linear fashion how do u fix that? I was. xgen file saved underneath. Neither work. Open the Xgen file with Note Pad, find the old name (through find/replace), change it to the new name and save it. Community Forums; Maya Dynamics Welcome to Autodesk’s Maya Forums. cancel. The creator of the model wrote this in the description of the model "Open Maya with Xgen!!!For proper work of Xgen first you need to Welcome to the Autodesk Maya Subreddit. It's just a little cross like a plus. Oddly only happens in 50% of scenes and only on one character specifically. 13. No idea, but one suggestion; try deleting and moving The hair just suddenly refuse to properly follow the guides. Next I would check out the new workflows for Maya 2017 update 4 for XGen and many things have changed since that video which will not work as dictated in that video which is for Maya 2015. In the material graph, add a Hair Attributes expression and plug the Root UV into the UV input of the Texture Sample. The thing is, I'm actually quite particular Hi there, I hear it's possible to cache xgen fur. 1, The mirrored Guides can not get the otherside of X axis. API : OpenGL V. How do i re-link the xgen files or make sure it loads correctly? The xgen files are still there in the xgen folder in my project which it's Hi, everyone I got a issue of Xgen mirror when i use maya 2020. FIX: resetting XGen Hair or Reset All after using Isolate Hair should now fall back to the default physical shader. xgen file. ADMIN MOD How to move xgen hair with the rigging? XGen Hello guys, I'm trying to move my xgen hair that is parent to my head's I was trying to use xgen but I got a warning saying OpenCL is disabled and to look at the Output Window for more details. Next you need to go to the 3D paint tool, and open the tool settings. Error: XGen: Failed to open file: starlet05__Starlet_hair. I'm trying to make my first hair and I can't make it work. Maya xGen hair goes trough mesh dodoo86. Once I have the unwrapped headcap and create a new description for guides, once I try to add the first guide it crashes and shuts down. asstoc file correctly anymore bounding box says -infinity -infinity -infinity After linear wire is added the orange splines don’t follow the xgen hair they just go out to the sides in a linear fashion how do u fix that? I was. In particular, one rear guide's influence seems to be causing the hair to stick out far past the rest. There was a warning message in Script Editor on loading Maya that it wasn't able to set the project in some folder and is using another folder instead. Although to each his own. In Unreal Engine, create a new Material using the Hair Shading Model. # Warning: No valid mesh found for the given description node. Xgen hair makes my model very slow to move so I would like to fix this before rigging. For some reason, the xgen files stopped saving when I save my scene. This should create a new node with "_splineDescription" suffix for you. I created a project folder and created some mesh. :I have created all description Duplicate from my main description. Select this new node, then try I've read on other threads that it is possible to make cache from Xgen hair but I failed doing it. Here we will get rid of the tori archive and make each cookie monster body with a Hi I've created a density mask for my xgen hair but when I've painted in the areas black that I want the hairs removed as a test there are still some hairs left when it should be getting rid of them all. Animate 5. Every, single , time. Report a website issue Hello, i have two questions that need to help. When rendering XGen splines, Redshift will use the material assigned to the corresponding XGen patch. As a test, I created a simple groom in both systems with the same setup, and applied a noise Self-explanatory title, I have worked with xgen countless times before , I just reinstalled it on my pc since I had to do a rewipe on it. But instead of reimporting palettes in the file, you could add corresponding xgen file name in a mentioned attribute (eg: mayaSceneName__collectionName. I doubt that xgen is not needed. In shading with Arnold I use an attribute from XGen, which called "id", for random gray hairs So problem is that Primitives IDs of my haircut and beard have very low range (1-4, 1-5, max), and it does my Mesh cleaners in modo, max and maya have found no odd issues with the mesh - no co-incident points or faces, no non-manifold geometry, no 2-point polygons or n-gons - nothing weird. they flicker. I can modify the hair color through the Xgen Preview/Output menu under Primitive Color but I have no control Forum; V-Ray for Maya; V-Ray for Maya :: General; Important: Update Your Chaos Licensing by January 28, 2025 Xgen "Hair Attribute" not visible in xGen Desc Shape Node "add Attribute" menu. Hi everyone, To start I'm currently using Maya 2016 and I'm having an issue with getting XGen to reference into another Maya scene. If I render a frame through Arnold Renderview, there is no problem, the hair is in place as it should be. I'm doing an animation project where xgen hair is involved. What should I do To fix the Problem? (software updated, PC restarted, new project and new description created and the problem is still there) Tried to convert my I don't know about the one guide in the back causing those hairs to stick out more, but you definitely want to paint a region map to do this sort of parted long hair. Share your knowledge, ask questions, and explore The guides that seem not to be generating hair may be based on faces that are outside that view, though in saying that, the guides do not generate the hair, they control the shape and interpolation. Hey everyone, I am having an issue with Xgen, trying to render a character turntable. The brush. I had problems rendering animated Xgen generated hair using Arnold. When creating animal hair with XGEN, if we want to use a mapping to make the color of the animal hair, it is very easy to achieve with interactive hair. An xdsc file is only created when you export a description. When using No Stretch Topics in this section. 2 I have a xgen cache node that I have constrained to an animation. I am saving versions as Im working and the ones that dont have an issue are the ones up to the 4th save -which this is also how many I am using xgen in arnold, the first render either using the current frame render option or using the batch render does it correctly, when trying to do a second render with the same xgen configuration, maya crashes without showing any message, this happens using the current frame render option or the batch render. The maps worked fine with ptex lookup nodes and the default shader, but when I try to use them plugged into the ramp to define the color of an anisotropic shader, the fur renders out various tones of grey. When i try to open program it will show massage "Unable to locate valid MAYA_APP_DIR. If this is the case, locate the missing object (s) and re-import It's been working fine for days, yet the 3rd day I open the file and regenerate the hair and this happens. I selected my description and pressed Create Geo in the output settings in xgen and it Anytime I renderer xgen hair with Arnold, the hair disappears from the viewport. Mark as New; Bookmark XGen Maya has so many bugs and random problems that it is impossible to work. How to transfer XGen hair? For example:when i have made the XGen hair on a model ,if i want to change another model ,how can i directly transfer the done XGen hair to another model ,then i'll don't need combing again. Hi all, I'm trying to recreate a Core XGen eyebrow groom in XGen Interactive Grooming (IG). It renders correct in Maya Redshift but I’m not 100% sure if this is a Maya export/xgen If you recall, xgen by its design already supports namespace on its own. Otherwise, Maya's interactive performance maybe affected. I can't use Cached Playback feature, because Safe Mode gets activated for some reason. Tried Min Pixel width settings, higher sampling. Workshops. Otherwise it won't know how to separate the hairs between the guides Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. I think my scene is properly iluminated but when i hit "render" with arnold gpu, all hair is rendered white. I would like an option in Xgen to scale the groom along with the model/ rig. In my case problem was with a project folder. Autodesk Community > Maya Community > Maya Dynamics forum > XGen hair don't follow guide shape; Maya. Have you seen this behaviour before? Any work arounds? Im using Maya2018 with arnold 3. I click the grab tool to edit the placed curve and Maya says the grab brush is activated but I keep receiving this error: (// Error: line 0: No Aviral Agarwal and CGSociety have shared a quick guide to grooming hair with XGen in Maya. I'm getting really broken results (see pic below!) with 95% of the fur missing. The XGen patch, derived from the bound faces/geometry and any density maps are the basis of the hair generation. I've tried it by creating an additional sculp of the head and then apply xGen and parent sculpt to body mesh but after one move it stays in one place no matter where the head goes. It still convert to curves even after turning on the. Hello everyone. Pulling my hair out with Xgen and maps Issues I’ve attempted to set a project and accept the new workspace and I have the hair looking exactly as I want it, and yet that warning persists, which I'm guessing is why it crashes whenever I try to render it. Is there another easy solution? Solved: Hi, XGen Preview not working well in Maya 2016 & 2017, so impossible to make the hair style, hair preview always different, hair not follow Forums Home Maya Community XGen Ptex Viewer. xgen # However I see collection and description in outliner. Hey there, I'm trying to do this : 1. About. Sort by: Best. ADMIN MOD How to disable Xgen to use Cached Playback . My groom is baked with a BakeMod, and Id is turned on within the Primitive Shader Parameters (also tried turning this off which made no difference). Hi, i'm using Maya 2018 because i wanted to add hair with XGEN interactive groom to an old project. I found "the solution" on the forums yet I've had this issue where sometimes a whole hair system doesn't load in, or doesn't update as I've been working on it. Ask a few questions with no reply. XGen is causing additional and unwanted hair on the model that wast created. If I turn the clump off and on, it fixes it, but it always happens again, when there is a clump on. I’ve used xgen a bit but was put off by the bugs I like yeti’s nodal UI better, personally. In a simple hair system, when I move the object, the "clump" node generates unwanted stretched hairs. Adapter : AMD Radeon R7 M460Vendor ID: 4098. I tried the 'Frozen' attribute but that does nothing. We share and discuss topics regarding the world's leading 3D software. I've tried most solutions that I could understand such as; unticking "Only primitives in the view" in preview/output and changing the renderer to "Arnold Renderer". I recently purchased this model online with xgen hair, and for some reason when I open the project file, the hair is not loading properly. Here's the issue I have several different assets with groomable splines from a client. I have one collection "cat_v003" with multiple Welcome to Autodesk’s Maya Forums. Now when i open the scene my xgen collection and descriptions do not load. Render batch is rendering the hair correctly as On short hair when i look at it upclose in lighting only mode, the hair looks like the normals are hard and the tangents are broken. You can continue work, But I have already selected the description I want to convert. 1. Hiding seems to speed things up until I press play, when xgen continues to evaluate. The groom_root_uv attribute specifies per hair the underlying Hello, I started my groom with xgen classic, converted it to interactive groom and then started adding density with the Density brush to areas that I wanted more density. But I have got used to styling with particle hair and the good thing is I can convert it to geometry nodes hair afterwards, either convert the parent and child hair or just the parent if I want to layer it up with clumps, frizz etc I still find the new sytem a bit WIP , but I am Hi Everyone, I have a problem I can't seem to solve. I think the comb is pushing the hair splines into the mesh and they are getting stuck. I tried animating the primitives directly and through a Lattice deformer but neither worked. Members Online • AkimoXXL. Feature Level 5. I´m working on long hair and when I add the clumping modifier some hairs go inside my mesh. I've tested more complex shading When on, the lengths of your output hair curves are fixed at the lengths of your start hair curves. X. When the map is complete, find the black area Paint3d and add a point within each parent clump to be filled with black. Hello! I have an issue with xgen. xgen files were inside the folder I saved my scenes! Now, I looked into the maya file with notepad and the path is set to an xgen file which I dont have in the folder. Each time I open the scene, the camera view is changed to "shaderBallOrthoCamera1 -Z"This camera is not selectable, and disappears as soon as I change to a perspective or ortho view, or the persp1 As mentioned in the previous section, XGen splines are represented in the DAG by patch nodes parented under a description node. 2. In this article, we will share with you how to use a mapping to Specify points is not relevant to the Interactive groom system, it's for core XGen (for primitives, but not guides) If you created guides from curves and deleted the curves, To remove a guide, you can remove it with the place Hello. I have read and excercised the following tutorials, and chaos docand they have not worked for me. I can't find the way to make xGen hair to move along with character's head. What should I do To fix the Problem? Autodesk Community > Maya Community > Maya Forum > Fail to convert Xgen hair to Interactive Groom, what should I do? Options. Maya Community > Maya Forum > Clump ( Xgen Interactive Grooming ) weird behaviour when moving object; Options. 53. I'm using XGen Interactive Grooming. The eyelashes are an XGen description, and work fine and the eyelashes are interactive grooms, right and left. Collapse. The collection file can be exported to a given location as a separate XGen file that can be imported back into Maya if needed. I need a bit more information before I can help. But I don't The problem happens because the scalp object is skinned onto the end bone of the head, the extra shape node, headscalpShapeOrig, is created due to skinning. As the screenshot shows: Xgen mirror result is incorrect. no name space in the Solved: For some reason, the xgen hair isn't following the shape of the guides. That is, my scene saved in the scene folder and the . Members Online • plainviewbowling . XGen spend time attempting to locate a valid guide so painting the black pixels slows map generation. This usually fixes it 🤞. Add a smooth mod to the mesh 2. It may impact your file, but it is fixable. So the newly opened scene should load the xgen pallets in the xgen UI. As this is the bind pose node - it has no animation - thus they don't move. Xgen, like many things in Maya, feels like a piece that was added to the puzzle without real thinking behind it. The problem happens because the scalp object is skinned onto the end bone of the head, the extra shape node, headscalpShapeOrig, is created due to skinning. Showing results for Show only | Hi @Anonymous. Welcome to the Autodesk Maya Subreddit. XGen Files and Folders XGen cannot determine what color to paint the map so it default to black, effectively deactivating clumping for that modifier. Hi, everyone I got a issue of Xgen mirror when i use maya 2020. I had created a beard and hairs for my character, but then I need to do some gray hairs in shading. B: There are triangles in the geometry that XGen is bound to. The XGen file, which contains all the descriptions in a collection, is saved with the Maya file it is associated with in the scenes folder. I’ve checked the shaders. Set smooth back to original value when xGen was added 6. Hi everyone, I've been facing some issues with xgen hair which i'm hoping that I could get some help here on this forum. Xgen hair are visible in Maya viewport but when I render in Arnold some descriptions aren’t visible. Here's my issue - When I render XGen fur animation, I have fur jittering. 01. Asking for help. I see the xgen hairs follow in the viewport but. When i render, I only get the xgen fur on a lambert, and no color information. You can then sculpt the hairs and add modifiers to them. Community Forums; Maya Forum Welcome to Autodesk’s Maya Forums. Autodesk Community > Maya Community > Maya Dynamics forum > Interactive Groom "Warning: No valid Archive instances can be shaded uniquely through the use of Custom Shader Parameters. Maya shows me this error: # Error: AttributeError: file <maya console> line 1: module 'xgenm' has no attribute 'XGTip' # Hello! I recently purchased this model online with xgen hair, and for some reason when I open the project file, the hair is not loading properly. I followed a tutorial from J Hill but I cannot add any guides. LogIn. I tried reexporting multiple times with different methods and tested different settings in UE, also tried plugging in the tangets and depth from the hair attributes node to the tangens or the thangents or normals slots. At the moment the rendering (Arnold) is unstable and the fur keeps glitching/inverting when I render a sequence. Update xGen and have it work. Share your knowledge, ask questions, and explore popular Maya topics. You could also export the collection to an xgen file, then load the cached geo for the new animation in a new scene. I'm a real noob in Maya so I've been on google for days but I can't find any answers related to this. Reply reply davecarldood • Welcome to the Autodesk Maya Subreddit. I'm trying to render a scene using a renderfarm. The thing is, I've tried to find the exact faces that it's talking about, and in the process I found out how to display the face IDs, but to no avail. Members Online • hanselfear. Unlike XGen Hair there are no specified/hardcoded names for such parameters - colors and floats with any name can be used with VRay User Color and VRay User Scalar and can be plugged to anything. Fur/hair rendering grey using ramp with xgen_ptex_map_lookup nodes I created an xgen fur description, and maps for the root color and tip color. 12. Contributor 03-02-2021 04:25 AM. ADD: ability to use a fall off ramp for snapping; Clump Repel. For default splines, you can also convert a percentage of the hair density by using the XGen Editor Output Settings (see below). I'm trying to make it bigger but nothing happens and I got the same result when I'm trying to actually "brush". This time It fixed after I turn on " Guide To Curves" and turn it off again, it works for me too. abc') file which can be imported into Unreal Engine. Unfortunately the preview has likely blown the files away. Subscribe to RSS Feed; Mark Topic as New; Mark Topic as Read; Float this Topic for Current User; Bookmark; Subscribe; Mute ; Printer Friendly Page; xgen pref node. Tutorial: Setting Up You can try to follow the method there or simply delete all wrap/blendshape deformers on the scalp and the "TT_Hair_Xgen_GeoShapeOrig" node, Create HairSystem, then redo your Forum; V-Ray for Maya; V-Ray for Maya :: Issues; 2020 or 2022 Maya Crashed using xGen with VRay 5 - Connect the VRayUserColor to Dye Color from VRay Hair Next. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. No Stretch keeps the lengths of your output hair curves constant and it prevents them from stretching. This widget could not be displayed. Events. Research. We share and discuss topics regarding the world's leading 3D-modeling software. Hi. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. some hairs start on the left and finish on the right and on the other side same problem. Snap XGen Guide to Curve . Apparently when Maya Increments and saves (ctrl+alt+s) it doesn't save At the attempt to set a key frame on any scene object in a Maya scene file that contains Xgen nodes, the following warning is displayed in the Maya terminal: Cached And that's the reason xgen doesn't find valid file to load in xgen UI during startup. xgc file was correctly on the folder, the Welcome to the Autodesk Maya Subreddit. The hair will Continue to render until I try to edit the hair in any way, or if I close the Arnold renderview and open it Again, which both cause Maya I'm trying to use a procedural texture with a cut modifier and its not working as expected (see attach picture). Set the Render Mode to Live: Select the Xgen Collection in the Maya Outliner. Maya needs a major rehaul imo. Same I've In Maya, run the script with the changed values to generate a new Alembic ('. Please specify a writable directory where Maya can store user data" Blender has many disadvantages that Maya does not have. I was testing it on a dog character and found a wall that seems that I can jump by myself. I'm facing some issues while rendering the velocity pass for my animated character as I didn't get any velocity information of the "xgen" hair in the render pass. XGen Files and Folders Hello, My XGen files won't save anymore. One shot is completely fine, but there is less movement in that shot. The attached video is a result of a render sequence and you can see that the hair dissapears from the geometry. The problem I faced was that the rendered hair would pop and jitter around, as if the groom was re-evaluated every frame. Device ID : 39745Driver : . Max texture size : Hi everyone, I made a ponytail in xgen with splines and want to animate the growth and noise of it. It seems you need to go to Generate --> Convert to interactive groom. I work in both programs and I can say that Maya is the best program for the 3D character artist. Now, for some unknown reason, every single time I try to replicate the exact same steps I did before on another copy of the base version of the file, even a I went back to paticle hair for styling. When I looked through the Script Editor to find what causes it, I have come across this : ''Cached Playback: The presence of unsupported XGen node 'description2_base' has triggered Safe Mode, and caching is disabled. Articles. First off all I would recommend you install the latest Update 4 for Maya 2017 and reset you preferences. LinkedIn. Advertise. I Used MAYA 2017 student license in windows 10 . xgen file there. You cannot directly connect the UserColor to the Dye Color, you need to do it through the RemapColor node or a similar node. I have been working with a few scenes and I had to import a shader ball and some of my old shader network. Here is where you can assign a texture that will be generate as you paint. If someone could help me, i would be very grateful. Can ANYBODY help?? Many thanks. Have you set their shape nodes to be visible?" I have done a bit of research online before posting here and have considered it may be a UV issue as others have Welcome to the Autodesk Maya Subreddit. 11. Add xGen to smoothed mesh and groom it 3. That said, I can try swapping the shader and see if that makes a diff. Mark as New; Bookmark; Subscribe; Mute; Subscribe to RSS Feed; Permalink; I'm doing an animation project now which involves using xgen hair for our character. So, here is what my hairstyle looks like: As you can see, it is short and has locks. Nothing seems to work, Welcome to the Autodesk Maya Subreddit. Subscribe to RSS Feed 03-02-2021 04:25 AM LinkedIn. I'm trying to understand what XGen patch referencing is and how to get it to work in Maya 2015. I believe one workaround using the traditional Xgen groom is to drag an elevation brush around to lift the hairs up. xgen) and then reopen your scene again. The two guides towards to the left side of this picture is the the guides mirrored. If the name of the geo is the same as the one that Xgen was bound to, and the topology is the same, you could just import the XGen file and rebuild the collection on the geo with the new animation. Maya Forum Welcome to Autodesk’s Maya Forums. Normally you see this error if the assigned collision mesh object is missing. The rig/model/fur is the same setup I have used many times before without any problems, however now all of a sudden the problem is there. I guess whichever way you style the guides, its not for the faint of heart. Sometimes when I "show all object" in scene I could see Xgen, but if I hide some model or curves in scene Xgen again disappear, and not showing anymore, sometimes I click the imported mesh layers and can I see again the Xgen randomly so very weird. Hi All I'm working on my first XGen project, creating eyebrows and eyelashes for a face I sculpted. Patches for batch render also exported. Well, Xgen has been working, technically. Set divisions of smooth node to 0 for better playback 4. This is not Hi I was rendering some hair through Xgen and Arnold and everything was working fine until I think it was after I resized the plane that the roots were attached to, which seemed to have caused this error: // Error: XGen: Clumping guide ID larger than number in xuv file (pPlane2): 172(guide ID) 0(xuv file size) Maya Dynamics forum > xgen pref node; Options. However, rendering the same scene locally does not show this issue. But for an animation pipeline we want to be able to reference in the model to a Maya scene then apply the XGen description in the Hello I need somebody help me to fix this problem. Go to the Preview/ Output tab of the collection in the I've also tried connecting the patch geo using blendshapes, but I get the same result. Someone can give me some help to fix this problem? Here the video (sorry Rendering a Maya scene with animated hair using Xgen description with Arnold on a render farm shows flickering and random hair movement in the render output. 6. Maya Community > Maya Forum > Maya xGen hair goes trough mesh; Options. I'm working in Maya 2019 and beginning to start my project in xgen with placed curves. It still help helps a lot. This is I see the xgen hairs follow in the viewport but Arnold is rendering as if there was no animation. I created one of At the attempt to set a key frame on any scene object in a Maya scene file that contains Xgen nodes, the following warning is displayed in the Maya terminal: Cached Playback: The presence of unsupported XGen node @Anonymous . xgen ## Error: XGen: Failed to import collection from file starlet05__Starlet_hair. Ended up figuring out some of this thing out after few days of work, so thought I would share this with the community under a generic enough title that makes it Hello! I've been using Maya for a few years now, but suddenly when I use xgen, I cannot preview my splines at all. Its a part of my open-source HDA library, I would love if you check it out :) After messing around and looking at the xgen error log, the problem is that there's no . Mark Topic as New; Mark Topic as Read; Tried to convert my Xgen Hair to Interactive Groom with the "Create IGS Welcome to the Autodesk Maya Subreddit. Share your knowledge, ask questions, and Hello xGen/Arnold Users - I'm on Windows using Maya 2017 and I'm trying to export my xGen description as an Arnold StandIn. This lets you create realistic, flexible, non-stretchy hair without having to increase the number of Nucleus Substeps. XGen gets confused and attaches a few of the follicles to the headscalpShapeOrig node. ADD: tip/root label; 0 Comments V. before previewing, you would have been fine. Hello guys, I was rendering my model and I find out my xGen Hair has gone lol only the lines is on itDo you know how to fix it? I don't know if is about my scalp mesh I don't think so but the problem is showen on it. Brush can use only on eyelash. . XGen is required to be in namespace if you have conflicting data points (eg two grooms in the same file). If no material is directly assigned to the patch, Redshift will use the material assigned to the patch's parent XGen description. This is not an official translation and may contain errors and inaccurate translations. I am expanding prodecurals. But can't find what to select (node etc) to actually create a cache for my animation. Open comment sort options. Autodesk Community > Maya Community > Maya Forum > Interactive xgen to hair cards; Maya. The two guides towards to the right side of this picture is the the guides needs to The Xgen hair shaders which are supposed to be created along with the Xgen hair descriptions, are not there. However, I'm seeing some unexpected extreme kinks / artifacts in the hairs when I apply a noise modifier to the eyebrows in IG, which are preventing me from recreating the style. The result is quite good but hair and eyebrows of my character have a strange behaviour. When I try to Generate/Create new cache it says : No valid XGen node specified. How to copy the XGen hair? ; Thank you! Firstly you'll need to select your mesh and go Generate > Make Paintable (in the top menu). Scroll down till you see 'File Textures and choose 'Assign/Edit Textures'. Forums Home > Arnold > Arnold for Maya Forum > xgen A: As Xgen Binds to the subdivision limit surface, it could be that the body geo is not subdivided so the XGen patch and the skin are not lining up. XGen has built-in tools to convert from a flat namespace on disk to a namespace in maya. If you want to have hairs follow Hello, I created an XGen setup with custom archives scattered over a surface and now I am not able to create and export as geometry. without cards, xgen is revealed at full power. The mystery of Maya I am using Maya 2016 Extension 2 SP1. Given that the new UE 5 does not work with converted hair, i. When you first create the ptex, does your mesh go solid white, or stay gray? Hello, for some months now I've been searching to find the answer on this one. Each has a different scale. I have already done the grooming, actually happy enough with it. :I always work with maya set project. XGen interactive grooming Clump modifier attributes Use a Clump modifier to globally generate large numbers Hi, I'm having some issue with the Melanin Randomize attribute causing flickering in my xgen hair. I can get XGen to reference properly if the geometry that the description is on is not being referenced. In the last update I managed to fix collisions and add example files. Hoping this would keep it stable. but no xgen load. How to move xgen hair with the rigging? XGen Hello guys, I'm trying to move my xgen hair that is parent to my head's joint but it doesn't follow the joint moves Share Add a Comment. I had the same problem. Removing all of the modifiers for each description also doesn't fix the issue. The problem has persisted through different Maya versions (since Maya 2018), Files and projects. I can't imagine that the Melanin Randomize attr was designed to be this way. I have a Bullet rigid set set up that is working just fine. I managed to select the rigid set and create an alembic cache, and it worked just as it should. I'm not too well-versed with xgen, so maybe it's an easy fix and I'm just not realizing it. Talents. Ideally, I would like to use the vray hair material 3 and a custom ptex map to drive xgen. I've been developing a fur groom in Maya's XGen. There are no active modifiers All the guide vertices are baked But I have already selected the description I want to convert. You can fix this by changing the name of the object in . 4. It was just an all quads sphere with an xGen description bound to an Weird that its saying you don't have permission to write to that file. tks in advance. Thank you so much. XGen interactive grooming Curve to Spline modifier attributes Lets you convert a series of curves in the scene or from an Alembic cache file to interactive groom hairs, guides, and wires. Now when you open the Maya file again all of your guides will be To get the hair following guides: in preview/output, diminish percentage to get few hair folicules, this help you to correct the guides. However, when I try to create a new scene and tested the method on a plane; it works when I turn off visibility- I could see the hairs. The mesh will subdivide properly in all of those apps Hi all, After hours and hours and a lot of rework and frustration with this issue, I found something that helps me and I hope it can be useful for you too. Now I want to find out what is the overall hair/strand count of the groom - is there a way of getting that information from xgen By default, Maya generates a polygon mesh strip from each hair. Edited: After restarting Maya, turns out it doesn't always fix it. We are having an issue with fur popping with this project on a couple of shot. nrti kxmimt juzgkht trk tyunnta etmovh lofq kxllqav qtey pjxmu